Turf
A secret lair outside the city. A dilapidated manor house in Six Towers and the catacombs beneath. An array of business holdings and cult shrines across the city, collected for some united purpose known only to Scurlock.
NPCs
Lord Scurlock (enigmatic, cold, arcane, old-fashioned) is an individual, but is so powerful that he’s considered a faction. His personal scale is Tier III—in conflicts he counts as a large gang (20 people).
Notable Assets
An impressive collection of occult and arcane curios, books, and ephemera. An ancient demonic temple.
Quirks
Scurlock is immune to spirits. Ghosts can’t see, hear, or harm him. He makes no sound when he moves and is sometimes difficult to look at directly.
Allies
City Council, Bluecoats, Inspectors, Forgotten Gods.
Enemies
Spirit Wardens, The Immortal Emperor.